Showing posts with label console. Show all posts
Showing posts with label console. Show all posts

Monday, February 29, 2016

ANH Falcon Cockpit (part 2)


getting those lights to glow in the corridor was trickier than I thought it would be. It seems the crew may have shone some dim spot lights on them from the floor to get the glowing effect. Maybe... seems cumbersome but it's the only way I could achieve similar results with a physically based based render engine.


















Thursday, October 2, 2014

Definitive Millennium Falcon Interior (part 3)

just more details, of course.

plus a whole new cockpit...

somewhere between the concept of "there's always more to do" and the fact that I keep starting over from scratch, is me realizing that I'm never going to be finished...




and still more nav console details







Tuesday, January 21, 2014

It may not look like much...

but it's got it where it counts.

This may not look a whole lot different from the last render I posted of the Falcon's ESB interior, but believe me, there's a lot of new work in there. Those two lower panels on Chewie's side are now reasonably complete. One or two greebles I had to mostly guess, but on the whole it's fairly accurate to the real deal.






Thursday, November 28, 2013

Falcon Cockpit, ESB (part 2)

Added the volvo dashboard parts on the side panels there, photomatched in sketchup from some nice close-ups found of the same part on the sides of Han's block of frozen carbonite.

 
 



Wednesday, November 27, 2013

Falcon Cockpit, ESB

I seem to be converting the details on my ANH cockpit, to the ESB cockpit...

so many details. Don't I always say that?






Sunday, October 13, 2013

Ralph McQuarrie Millennium Falcon (part 3)

Based on these three drawings by Joe Johnston, I've started working on an interior of the McQuarrie Falcon.



And here are some cross sections of what I came up with.




and some renders







As far as a "what might have been" look at the interior of the Falcon, it's actually not bad at all. In fact, it seems like it might have been far more versatile as a movie set, allowing for a much greater number of camera angles.




Monday, August 5, 2013

More work on the Millennium Falcon

Lots of small things falling into place, bringing me closer and closer to completion. Here are some renders of the little stuff I've been adding, and a video walk-through of the whole model.



Re-addressed and textured the boarding ramp so it's more accurate:




Finished off the access pit in the back starboard quarter:






Textured the blast mark on the starboard docking-ring from a movie screencap, rebuilt the forward quarter access pit from a photomatched screencap ("she may not look like much, but she's got it where it counts"), and finally added the junk under the cockpit access tube.




And a new video stitching the exterior and interior models: