Showing posts with label TFA. Show all posts
Showing posts with label TFA. Show all posts

Wednesday, March 16, 2016

Falcon Hatch



this ILM concept image for TFA got me thinking. I cut up the model of the TFA Falcon I've built, just to see how the interior and exterior might interact with a door like that. Hmm, kind of interesting...





Monday, January 4, 2016

Force Awakens quick review (spoilers)

This is a nothing special review, but I figured I should weigh in after I've been doing so much Force Awakens content on this blog. The following thoughts are mostly reactions I'd posted on forum's or in emails, so it's not exactly a shining example of cinematic criticism, but here are my two-cents:

I'm a fan of the Force Awakens. At this point I have no interest in people moaning about this one. Sure it's clunky, but it has its moments, and most of them involve the Falcon, so I'm happy as a pig in #@$. I understand if folks don't want to get burned like last time, but give it a rest. It was fun. It was definitely better than any of the last three. And it's just the beginning.

I saw it a second time in the theater and I still enjoyed it over all. It had cringe-worthy moments, but a lot of great ones as well. Loved seeing the Falcon in action. The production team really did their homework on the exterior and interior prop and set designs. Seeing Han back in action was perfect, a great role-reprisal if I ever saw one. And the interactions between the new characters left me wanting more. The final duel was great too, I thought. It had a tension that's been missing from lightsaber duels for a long time.

I thought back to a conversation I had with a friend many years ago, about what was missing from the prequels, and I'd said that what I'd really wanted was "more of the same" of what I saw in the OT, and not necessarily something too new or different. That might be safe or short-sighted but isn't movie-as-comfort-food the whole point of escapist space fantasy? With TFA, I think I finally got what I'd wanted... That said, I can't wait to see where Rian Johnson takes us in Episode VIII, and I do hope there are some new ideas. But either way, this looked and felt like a Star Wars adventure and that's what I was hoping for. For me, Star Wars is Back.

The first viewing had that Star Wars magic, but I felt frantic and rushed as I tried to piece together all the bits I'd already known about, having followed the film's development for 3+ years. After the second viewing, the movie kind of did and didn't lose magic. It definitely felt a little bit more like an ordinary film the second time around, but that made the moments of real magic shine through more clearly. The escape from Jakku/capture by Han is as taught and exciting both times around, and the same goes for the duel

Of course there were things that bugged me. I was surprised how irritating Threepio was in this one, but not unforgivably. I liked BB-8, but there were a few throw away moments that really spoiled the practical-prop feel of the droid. Spidermanning around the interior of the Falcon just hurt to look at. I'd've much rather seen the little ball crashing around comically, no clever resolution necessary. Then there's the bothersome Starkiller laser-bolt being visible from multiple points in the Galaxy. Uh... no. I understand the license that's being taken for the sake of the visual impact on the characters, but this scene just kind of breaks the universe. It's like if a WW2 movie featured characters in San Francisco seeing the mushroom cloud from the bombing of Hiroshima. Sure, that would have a nice dramatic effect but... that's just not how anything works.

Pure visual or storytelling moments like this are emblematic of one huge thing that's been missing from Star Wars since the original trilogy. A New Hope, especially, feels like a place where actual people live. Not just iconic characters, protagonists, and villains, which Star Wars is of course also famous for. But even in that small and fast paced movie, the groundwork of a tangible universe is laid, where these mono-mythic characters happen to live. I think that was a failing of many contemporary sci-fi movies: that their universes seemed exclusively tailored to the characters. And the first Star Wars set that trend on its head, contributing to its instant success. Unfortunately, the Force Awakens does fall back into the concept of a universe tailored for its characters. It's not a flaw in-and-of-itself, but it is striking that I don't feel the vibrant life of the Star Wars universe outside the characters. I wonder if that may have been a lightning that was called down for the first Star Wars movie which I can't expect to see again, but I still miss it.

Nevertheless, after the first time I was excited to see the movie again, to catch as much as I could. But the second time I came out really looking forward to Episode VIII. Whatever faults it may have, Force Awakens sets up characters and groundwork I'm eager to explore, and that's probably the best thing about it.

And to the "it sucked" camp, all I can say is that my expectations going in were "not worse than the last three" and "lots of Millennium Falcon" and I was not disappointed. If they borrowed a bit from ANH to get there, I'm not even a little bit sad about that (psst, I happen to like that movie!).


Tuesday, October 20, 2015

Ch-ch-ch-changes...






so the turret is backwards... spotted on The RPF by the eagle-eyed Jaitea. It's be speculated that the turret can or should rotate into this position, though it's never been seen on film. Until now.

I think I can deal with this. I think I'll have to do a quick animation, to see what it looks like swinging around. But visually it totally makes sense, and doesn't break the ship or add anything stupid, in my opinion.









But what's really weirding me out though is the disappearing red panel...

this is the rear quarter from the first teaser, ostensibly from the same desert battle with TIE fighters. Note the red panel


and here she is now with in the new trailer with no red panel.



what gives?

I kind of hope she gets blasted at some point, and we see Han or somebody standing on the falcon replacing her panels. That could be a fun scene. But I also wonder if the flight scene in the teaser was made up specially for the teaser, and the model they used had a red panel for some reason, which was discarded for the actual movie.

time will tell.

Wednesday, July 22, 2015

Force Awakens X-Wing

I'd built a model of this a long time ago, but lost it in a back-up fiasco. So here's an all new version. Designed in sketchup from photomatched images of fullscale prop built for Force Awakens.










Earlier work in progress renders...



Comparison


Adding a little texture now...

Wednesday, March 25, 2015

What's left...

Once the areas highlighted red are done, that's it for the top of the new Falcon. Then I can sit back and wait for more reference images to emerge, which will no doubt prove I was wrong about everything, and I'll have to start all over again... I do enjoy this, right? Right?... I sure hope so...






Monday, March 23, 2015

Making-of the new dish

It took a long time to finalize the design of the Falcon's new dish, but it was well considered. There were moments, though, that might be a little less remembered by the movie-making history books.

Sunday, March 22, 2015

"Almost there..." "Loosen up!!"

So close and yet so far...

I've put a lot of work into the model since December, and it's getting there, but there's always more to do. And I haven't even touched the bottom half of this thing...

also, I realized this blog is called "all things Star Wars" but I've pretty much been on one big Falcon kick for a long long time... will have to wait to get inspired by the next trailer.




Saturday, March 21, 2015

Ep VII Falcon in Motion


Took my work-in-progress model and made a quick animation in 3ds Max.

Though it's subtle, the camera motion is actually bit of a geek out. I made a replica of the special camera rig developed for Star Wars by John Dykstra, the Dykstraflex Camera.

Since the days of Star Trek ( the Original Series) spaceship flybys were created by taking a stationary model and moving the camera toward it on a dolly track. The ship would be filmed against a bluescreen, which would be matted out in post production and replaced by a static starfield. The resulting illusion would be that the ship was moving toward a seemingly stationary camera.

Dykstra took this further by introducing a computer controlled rig that could repeat the exact same camera motion over and over, allowing for more effects to be precisely composited together.

The very particular axis of rotation on his camera rig gave the ships Star Wars a distinctive movement, as they seemed to pivot gracefully into and out of frame.

Friday, January 2, 2015

The New Dish

here's basically what we're looking at with the new dish, based on my photomatches.

I'm not sure how it connects yet to the base, though.

here are orthographic views of what I have so far. Still missing some details.





and here are overlays of the perspective-matched reference material.